Bilinear/Bicubic interpolation in 2x pixels Viewport
Clipping/slicer material for cycles
Export Triangulate "Keep Normals"
Option to use pre Blender 4.1 auto smoothing
Boolean system performance optimizing
Support freestyle and grease pencil rendering with panoramic cameras <3
FOV keyframe support and focal distance display options
Pin modifier to bottom of stack
Add-ons in Rust language
Absolute distance Edge Loop concept
Activity