Viewport window splitting is too sensitive
limit what mouse can select (ie select only mesh, or select only armature, curves, camera, lights,etc etc.)
Timeline should be able seen both in same time: frames and seconds
Some UI Changes
Customizable colors for collections
Show Polycount for selected object/s
Timeline/Sequencer for Images as Planes
Object content shouldn't be mixed with children
How to rotate bone or object with invers kinematic and constraint child of?
Toggle multiple items in Outliner
Activity
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thorncommenteda comment on "Idea: Viewport window splitting is too sensitive" 0 m